While Fallout is a trauma gotten from a threat of nuclear annihilation (hence Fallout's more rational and detached approach), things like ATOM or You Are Empty are the result of a very real trauma, the annihilation of the Soviet world. Until then, people are gonna cherish these ruins, an epoch done and gone. It's too early to let the history go and move on. For Russia, apocalypse was very much real, and they're still getting over it. Psychologically, it's a much deeper topic than the western postapoc. People are kinda caught in the perpetual state of trance, reliving the realities of the time long gone (agitprop, social realism, the elements of everyday life). Usually, nobody is rebuilding anything in it. 'Russian fallout' is usually a setting soaked in Soviet nostalgia and the signifier of the era past. The one without any sense of direction or substantive replacement for the things that are gone now.Īs I see it, it's mostly an unconscious feeling that has to do with USSR's dissolution and Perestroika. The reason why 'fallout' is so 'popular' in Russia: It's not really Fallout as a franchise but rather the story of a world that has been destroyed. *drops the copper mic, as the tavern erupts in thundering applause* You could have been an intern with credibility,īut all you've showed us is creative sterility, Sung in three voices, because nothing's more dorfen than polyphonic singing. "The Rotten Luck of Urist Parker", as performed in Redlabored Tavern. The world is somewhat more peaceful, but shit is about to change. If you stick with short, you get more mythical creatures, titans, forgotten beasts and (most likely) all humanoid civilizations will be still kicking. If you pick medium, you get more war conflicts, dead civilizations, vampire and werebeast curses, denser population. Short and Medium histories are just two different games altogether. World history is reduced to "short" (125 years since the beginning of time). I'm using my laptop, so cut me some slack. World size is set to "small" (65圆5 tiles) to avoid possible late-game lags. I've decreased the limit because I like my DF experience to be cozy, manageable and personal. And once we gather 120 comrades, childbirth will be forbidden. It means that once we hit 100 dwarven souls, no migrants will arrive anymore. Max population in the player-controlled fortress is limited to 100 dwarves (vanilla is 200), with a hard cap of 120 (vanilla is 220). Every death is permanent, every tragedy and misfortune is here to stay.Īs for other settings, everything is vanilla, except a few things:ġ. Of all those apps I'm gonna use Armok Vision for an occasional 3D screenshot, DFHack for its QoL functions and LegendsViewer to dive into this world's' details. Armok Vision, Dwarf Therapist, DFHack, SoundSense, a bunch of other plugins, and the game itself. It comes with a pre-installed package of everything you'll ever want. You can grab Meph Set from official DF forum: Pretty much everything in DF is represented visually AND has different color schemes that change with each passing season. But they are also confusing for uninitiated, especially when you try to make a text LP.Ĭompared to other tilesets, Meph has the most sprites. Sure, vanilla ASCII looks cleaner and more pleasing for veteran overseers, myself included. Totally skippable.Ĭurrently using Meph Set for one simple reason: I want this LP to be readable even for those who never heard of DF. Mostly for those who want to dive in / revisit DF in 2019. That being said, we'll return to Rimworld one day.īelow is some technical mumbo-jumbo regarding worldgen parametres and third-party apps I'm using. To see that, one just has to know where to look. Every location, event, creature, muscle and blood vessel has an impact on The Story. It simulates a whole world where everything is interconnected. DF does not simply spit generic bullshit data at you. Instead, here is the bottom line: while Rimworld is great at what it does, it cannot and will not ever be able to achieve DF levels of simulation and depth.Īnd by "simulation" I don't mean just procedural generation and RNG. Just read through a couple of posts, will you? I guarantee you'll get hooked.Ĭomparing Rimworld and Dwarf Fortress is a topic I could go on for ages. But lemme assure those of you who followed Rimworld LP back in the day and not feeling too hot about this whole DF thing: give it a chance. Why not start a new game in that case? I could. Also, it's been years since then - what is wrong with you? I tried my best to repair my save file a few months back, but the game and every single mod were updated by Steam, so it's beyond salvaging. If anyone still waiting for my previous LP to resume, sorry men.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |